Assault Rush
Description:
Punch! Kick! Never stop attacking!
Crank your combos to the limit!
This game was made for the Extra Credits Holiday 2018 Game Jam, with the theme: "Present".
This game focuses solely on the here & now, aka: the present.
Note: The game might run better in Google Chrome.
Credits:
Asset | URL | Author | License | Extra Info |
---|---|---|---|---|
Punch & Slap Sounds | https://opengameart.org/content/punch-slap-n-kick | by CGEffex | http://creativecommons.org/licenses/by/3.0/ | "Adapted from Punch, slap, n' kick.wav" http://freesound.org/people/CGEffex/sounds/98341/ |
Swoosh Sounds | https://opengameart.org/content/swishes-sound-pack | by artisticdude | http://creativecommons.org/publicdomain/zero/1.0/ | |
Heavily referenced shader tutorials | https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg | by @DanielJMoran | ||
Tree & Grass | http://www.ludicarts.com/free-game-platform-tileset/ | by Franco Giachetti | "under a Creative Commons Attribution 4.0 International License." | Tree modified by KevinWhy |
- "Cyborg Ninja" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/ - Character Art drawn by @quinkko for this project
- Other graphics (clouds, stars, etc) drawn by KevinWhy
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | KevinWhy |
Genre | Action |
Made with | Unity, Inkscape |
Tags | 2D, Arcade, Beat 'em up |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Comments
Log in with itch.io to leave a comment.
More things you should add I guess
For the Swipe thing, on PC you should make it to (Hold this key and release it at right time or combo drop haha!!!) and still leave the swipe option for both in case somebody's a Osu! player
As you combo you should get a gauge, when you press a button it slows down time and allows you to get easy combos at the cost of said meter
Spin input, use arrow keys to UP RIGHT DOWN LEFT a certain number of times, causes a change in combo direction
And if you're getting the hang of coding, add a freestyle mode which allows you to pretty much fly around with a set moveset you can use to do cool combos and stuff
I am aware this may be too hard, but would be a treat to see
That's a hidden GeM ;)
Wow, this is really good, I would play it longer if it has more enemies to beat! The only thing I think you could improve is the impossibility to lose a combo. I can play just pressing all the keys ramdomly.
Thanks for the feedback! If we had more time, I'd definitely add more variety to the gameplay.
The button mashing is a bit more complicated to fix though. While I don't want to have people button mash, I also don't want to fail the player the instant they mess up an input. I'll have to think about it some more.